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New Kowloon Outcasts |
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The year is 2483.
Fifty kilometers off the coast of a country which has outlawed both, magic users and rogue cyborgs alike survive in the lawless prison that is the city-state of New Kowloon, a contorted maze of twisted skyscrapers that stretch to the sky. The last place their kind can be accepted in East Asia. They are not alone on this floating blight in the South China Sea, though. International crime has found a bastion in New Kowloon, as few laws seem to apply here. They have applied a new motto:
Sex. Drugs. Money. That is what powers this island.
But while the criminals thrive, what of the original inhabitants of this island? What is their place? Well, most of them have placed their allegiance with the main factions now ruling New Kowloon, and crime is now their way of life. From the opulent upper levels to the slums at the bottom, many have made this choice.
Some, who opposed the criminal ways the city turned to, once protested, but none of them lived to tell the tale.
However, a few, though willing to accept crime as their new purpose, aren’t exactly willing to answer to any international overlords. As such, they have been branded with the term ‘Outcasts’.
[THIS IS AN EXPERIEMENT: AKA ME WRITING A NOVEL WITHIN STORIUM. THIS IS NOT A REAL GAME, BUT PLS DO READ IT IF INTERESTED <3]
Hosted and narrated by: Rina (Azure_Blue)
Started 12/21/24. Scenes played: 1
Target number of characters: None specified
Current number of characters: 2
Submissions pending: 0
Players so far: Azure_Blue
License: Community License
The First Noël |
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You are an angel, with a special mission.
God’s son is to be born in a stable … yes, a stable … and it needs just the right sort of folks around. Nothing too grand, and some common folk to show He is there for everyone - but we need some kings to drop by as well, just to show their respects.
Oh, and speaking of kings, the local one is not feeling so festive and wants to scupper everything.
So, it’s quite simple, really. Let Mary in on what’s happening without her freaking out, get Joseph to stand by her, conspire to get them all to Bethlehem, herd the shepherds, and start some wise men off on a trek so they are on time. In fact, you might want to do that last bit first…
It won’t be easy, because it means moving everyone about, without anyone getting hurt or freaking out. Get it right - whatever you come up with, they are going to be talking about for years to come…
Hosted and narrated by: Bexja (Bexja)
Started 12/01/24. Scenes played: 3
Target number of characters: 5
Current number of characters: 5
Submissions pending: 0
Players so far: MrtnSaintMartin, SillyGoose, KarenK, Depechefloyd, Grimpen
License: Community License
The Brilliance of Madness |
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Setting:
The story unfolds in the late 18th century, primarily within the eerie confines of Dr. Alaric Faustus’ sprawling estate on the outskirts of Geneva, Switzerland. The estate, once a grand family home, has been transformed into a labyrinthine laboratory filled with bizarre and dangerous contraptions, the product of Faustus’ twisted genius.
Premise:
In “The Brilliance of Madness,” you will step into the shoes of individuals who have come under the employ of the brilliant yet unhinged Dr. Alaric Faustus. At first, the work seems odd but manageable, providing a steady income and the promise of groundbreaking scientific discoveries. However, as the experiments grow more macabre and dangerous, you will be drawn into a web of moral dilemmas and life-threatening situations. Ultimately, you must decide whether to support Faustus in his final, most perilous venture or to stop him before his madness consumes you all.
Character Creation Guidelines:
Name: Choose a fitting name for the late 18th century.
Role: Decide on your character’s role within Faustus’ team (e.g., Apprentice, Medic, Engineer, Alchemist, Grave Robber, Herbalist, Assistant).
Background: Provide a brief backstory that explains how your character came to work for Faustus.
Skills: Highlight specific skills that your character brings to the team and how they might be used in the context of the story.
Motivations: Clarify why your character accepted the job with Faustus. Are they seeking wealth, knowledge, redemption, or something else?
Personality Traits: Outline key personality traits that will guide your character’s actions and decisions throughout the story.
Hosted and narrated by: Bexja (Bexja)
Started 08/19/24. Scenes played: 4
Target number of characters: 5
Current number of characters: 4
Submissions pending: 0
Players so far: Depechefloyd, docwho2100, Talionis, How2Add
License: Community License
Echoes of Treachery |
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You are explorers chosen to investigate a creepy old house. Each time you enter a new room, you find something more unbelievable. And sometimes… something finds YOU. How will you deal with the house’s surprises and will you change for better or worse?
At some point, when you’ve travelled so far into the house that its too late to turn back, you begin to unravel secrets you were never meant to know. You suddenly find yourself struggling to survive in a fight between life and death.
Hosted and narrated by: Alex Hilton (Alexand2ia)
Started 12/20/24. Scenes played: 1
Target number of characters: 6
Current number of characters: 4
Submissions pending: 0
Players so far: Cactus_Cat, How2Add, rayofmoonlight, Depechefloyd
License: Community License
Forgotten Shores |
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After being stolen away from their home by a band of mysterious pirates, a group of high society women wake up on an unfamiliar island with no memory of how they got there or who they were before this. The only thing they know for certain is that they are determind to survive and find their way home.
Hosted and narrated by: Katherine (Katherinee)
Started 12/15/24. Scenes played: 0
Target number of characters: 7
Current number of characters: 3
Submissions pending: 0
Players so far: Katherinee, Happysnappypiper, Depechefloyd
License: Community License