In the early 21st century, when the first superhumans began to appear, we thought our world could not be turned more upside-down. Then we discovered the Stormship.
The Superseding Transitional Omnispatial Reality Manifold, or “Storm,” as popular culture dubbed it, was a shifting blue plane that allowed us to visit other worlds–not in out galaxy, or even or universe, but in alternate realities, alternate earths. But as amazing as the Stormship we discovered was, we could not make them work without the physics-defying powers of the superhumans.
200 years have passed since our horizons were expanded. We’ve built a whole fleet of Stormships. We’ve made many allies in the United Federation of Terras… and a few enemies. There are literally an infinite number of Earths out there, and it’s your job to seek out and explore these strange, new worlds, to expand our Federation, and to protect the United worlds from enemies that would seek to conquer or control those who cannot defend themselves.
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Based on the Storm Trek series of Superseeds by Fred Furtado ( http://www.rpg.net/columns/superseeds/superseeds35.phtml ), this is a little Star Wars, a little Marvel/DC, and a fair bit of Star Trek. Players will take the role of superhuman officers of a Stormship, their unique abilities empowering one of the ship’s systems: Navigation, Sensors, Tactical, Defense, Propulsion, Communication, and Transport. Your Strength card does not necessarily have to be your power, but be sure to at least mention it in your character’s background. Virtually any powers are available and can have some use in a Stormship, but keep it X-men to early Avengers level; no Supermen, please!
Look up the Storm Trek pt 2 seed for some ideas of what Terra you want to be from, or make up your own!
Hosted and narrated by:
J Frost (Sovem)
Started 06/11/14.
Scenes played: 13
License: Community License