Hosted and currently narrated by:
Hosted by:
Mysterious Stranger
(
Furare)
A summons from the Head of House Athenyx is not easily ignored, especially for one of the House’s most valuable agents. The formidable Lord Aneurin does not make such requests lightly, and it is seldom in your interests to disobey.
Of course, since this particular summons may well relate to the forbidden magics uncovered at Coldmoor, the point is moot. How can you ignore such a call? An ages-old mystery might be on the brink of unravelling before your eyes!
It’s hard to imagine what the Lord might want from you, though. Could Athenyx agents have discovered the fate of the witch who laid the curse on Coldmoor? Or is there something else at work here, something still more sinister and deadly?
Game style:
Focus on writing
Collaboration style:
Flexible
License: Community License
Host’s rules: none specified
- No single line moves. Give your fellow players something to work with.
- Write in the third person. Past tense preferred.
- If you write for someone else’s character, do not dictate their emotions. Minor actions and dialogue is fine; thoughts and feelings are off limits.
- If someone writes for your character and you don’t like what they’ve done, mention it in the comments. Don’t sit in silence and fume.
- Collaborate. Feel free to write posts together by gdoc or email.
- Unless I say otherwise, you may write dialogue and actions for NPCs.
- That said, if you want me to write an NPC for your move, just ask.
Info for invitees and applicants: none specified
A sequel to Shrouded in Mystery, set in the world of Innabar.
Several months have passed since the survivors of the expedition to the fortress of Coldmoor returned to make their report to their Lord. In accordance with the wishes of Daren Athenyx—and, incidentally, of Lord Aneurin himself—the true history of that cursed war remains a House secret. You know something of these events, enough to pique your interest at least, but then you are a trusted agent…
You don’t need to have read Shrouded in Mystery to play this game. If your character wasn’t at Coldmoor, they probably wouldn’t know the full story anyway.
Players should be prepared to make at least two moves per week.
Some cards have been provided, but feel free to create your own.
Card settings:
Standard
Heroic
Gritty
Custom
Word limits: 750 player /
1500 narrator
Triggers: none specified
Violence, guns, mild horror.
This game completed 09/26/2017.
It started 04/18/2016
This game started 9 years ago
and has
45,170 words,
12 scenes,
113 moves,
and 266 comments.
Commentary